Fixed collision beyond 32 million blocks.
Fixed lighting beyond 32 million blocks.
Fixed the Far Lands jitter.
Fixed world rendering at high distances.
Fixed liquid rendering at high distances.
Fixed rail rendering at high distances.
Fixed ladder rendering at high distances.
Fixed redstone repeater rendering at high distances.
Fixed redstone rendering at high distances.
Notes: Works with SinglePlayerCommands.Fixed collision beyond 30 million blocks.
Fixed lighting beyond 30 million blocks.
Fixed chunk loading beyond 30,000,064.
Fixed movement past 30,000,032.
Fixed decorator crashes past 2^27.
Fixed world rendering at high distances.
Fixed collision beyond 30 million blocks.
Fixed lighting beyond 30 million blocks.
Fixed chunk loading beyond 30,000,064.
Fixed movement past 30,000,032.
Fixed decorator crash past 2^27.
Fixed world rendering at high distances.
Fixed collision beyond 30 million blocks.
Fixed lighting beyond 30 million blocks.
Fixed chunk loading beyond 30,000,064.
Fixed movement past 30,000,032.
Fixed decorator crash past 2^27.
Fixed world rendering at high distances.
Fixed collision beyond 30 million blocks.
Fixed lighting beyond 30 million blocks.
Fixed chunk loading beyond 30,000,064.
Fixed movement past 30,000,032.
Fixed decorator crash past 2^27.
Fixed world rendering at high distances.
Fixed collision beyond 30 million blocks.
Fixed lighting beyond 30 million blocks.
Fixed chunk loading beyond 30,000,064.
Fixed movement past 30,000,032.
Fixed decorator crash past 2^27.
Fixed world rendering at high distances.
Fixed collision beyond 30 million blocks.
Fixed lighting beyond 30 million blocks.
Fixed decorator crash past 2^27.
Fixed world rendering at high distances.
Fixed collision beyond 30 million blocks.
Fixed lighting beyond 30 million blocks.
Fixed decorator crash past 2^27.
Fixed world rendering at high distances.
Fixed collision beyond 30 million blocks.
Fixed lighting beyond 30 million blocks.
Fixed kicking past 32 million blocks.
Fixed world rendering at high distances.
Fixed collision beyond 30 million blocks.
Fixed lighting beyond 30 million blocks.
Fixed kicking past 32 million blocks.
Fixed world rendering at high distances.
Fixed movement past 30 million blocks.
Fixed world rendering at high distances.